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Masters of Disruption: Table of Contents

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Masters of Disruption

Masters of Disruption: Table of Contents

A frequently updated guide to the longform project I’m serializing online.

David Kushner
Sep 22, 2021
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Masters of Disruption: Table of Contents

davidkushner.substack.com

Check here for links to the latest posts from my new longform project, Masters of Disruption: How the Gamer Generation Built the Future. It’s a follow-up to my first book, Masters of Doom: How Two Guys Built an Empire and Transformed Pop Culture.


Table of Contents

1 Introduction

PART I: ENTER THE METAVERSE

2 John Carmack isn’t Down with Facebook’s Meh-taverse.

3 John Romero Has Seen the Future

4 Reddit’s Alexis Ohanian and the Power of Community

5 William Gibson’s Epiphany

6 The Importance of the Holodeck

7 Tom Hall Wants a Nice Version of the Metaverse

8 Long before Meta, there was Second Life

9 The Petaverse Metaverse

10 The Tribbles of Suburbia

11 From Bricks to Bits

12 Building a Toy Version of the Metaverse

13 Building a Toy Version of the Metaverse Part II

14 Long Ago, There was There.com

15 The Roblox Empire

16 "A 'cyberspace' as it is often imagined is beginning to be feasible."

PART II: SHORTCUT TO THE FUTURE

17 “With AI, I’m looking for that clever hack.”

18 “You can have any experience you want.”

19 “All the really great things took into account the limitations of what they had to work with.”

20 John Carmack reveals his vision for the AI future: the Universal Remote Employee.

21 Baby AI Sonic

22 “I miss making metal chips.”

23 “It doesn't seem catastrophic to me if AI becomes a dominant form.”

PART III: EVEN MORE FUN THAN REAL LIFE

24 The Road to VR

25 Tom Hall on the Future of VR Game Design

26 In 1991, VR Got Real (Goofy)

27 How Gamers Brought the Army into Virtual Reality

28 John Romero on the Future of AR and VR Gaming

29 How the VR sci-fi fantasy of Ender’s Game became a reality for the U.S. military.

30 How a teenage gamer created Oculus Rift in his parents’ SoCal garage, sold it for $2 billion and tried to start a revolution.

31 Reality, Mixed

32 Can video games replace the outdoors? Maybe not in our hearts, but certainly in our brains.

PART IV: PLAYER VS. PLAYER

33 Rage Quit

34 Fear, Loathing, and “the Dawn of Cybersports”

35 The Ferrari Giveaway

36 Interview with Dennis “Thresh” Fong, the first pro gamer

37 Major League Deathmatch

38 The Pre-Millennium Female Fraggers Who Broke Open the Boys' Club

39 Larval Game Jocks Circa Y2K

40 The Guitar Hero

PART VI: CHANGING THE FACE OF GAMING

41 Shades of Doom

42 Flight of the Birdman

43 Flight of the Birdman II

44 How Africa’s Kiro’o Games Shook Up the Industry

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